Dual 1440 x 1600 LCDs, full RGB per pixel, ultra-low persistence global backlight illumination (0.330ms at 144Hz)
Double element, canted lens design
Field of View (FOV)
Optimized eye relief adjustment allows a typical user experience 20 more than the HTC Vive
Inter-pupillary Distance (IPD)
58mm - 70mm range physical adjustment
Head size, eye relief (FOV), IPD, speaker positions. Rear cradle adapter included.
5m tether, 1m breakaway trident connector. USB 3.0, DisplayPort 1.2, 12V power
SteamVR 2.0 sensors, compatible with SteamVR 1.0 and 2.0 base stations
Built-in: 37.5mm off-ear Balanced Mode Radiators (BMR), Frequency Response: 40Hz - 24KHz, Impedance: 6 Ohm, SPL: 98.96 dBSPL at 1cm.
Aux Headphone Out 3.5mm
Dual Microphone Array, Frequency response: 20Hz 24kHz, Sensitivity: -25dBFS/Pa @ 1kHz
Stereo 960 x 960 pixel, global shutter, RGB (Bayer)
A Button, B Button, System Button, Trigger, Thumbstick, Track Button with Force Sensor, Grip Force Sensor, Finger Tracking, IMU
Adjustable strap with pivot, antimicrobial tech fabric
USB-C, 2.4GHz Wireless
900mA fast charging, 1100mAh capacity Li-Ion polymer battery
SteamVR 2.0 sensors, compatible with SteamVR 1.0 and 2.0 Base Stations
160 x 115
Up to four base stations, up 10m x 10m playspace
12V, compatible with existing HTC Vive power supply
Superior displays and optics, off-ear audio, and adjustable comfort.
Natural interactions, high-fidelity hand presence, and long-term comfort.
Any room, every movement, all the time.
Inquiry - Meen Index VR